Back to IEEE VR 2021 Tutorial on Open Spatial Computing Platform overview

Session 3, Tutorial Demonstrations: Experiencing Spatial Interactions

Friday, April 2, 17:00 - 20:30,   Lisbon WE, UTC

This session will conclude the series by highlighting the accomplishments of the participants from Session 2, Hands-on Tutorial: Spatial Web Applications. Participants will have the opportunity to demonstrate their completed submissions and receive feedback from a panel of well-known experts in the field. 

Participants will gain knowledge about the challenges of designing and executing a spatially integrated XR experience in the real world. They will learn about some of the usability and safety pitfalls of experiencing an interactive application in a physical space from actual use cases that are being built and tested in the span of this conference. And mostly, they will learn what’s possible from lively discussions with our panel of experts, now, in the near term, and in the future for spatial computing.

Technical level and audience

All levels are welcome and encouraged to participate. It is open to anyone interested in learning more about what’s possible for interoperable spatial computing at this time of its evolution. And it’s about celebrating the work of the participants who are courageous enough to jump into this nascent technology to try to build a meaningful interaction in a very limited amount of time.

Open Discussion: The Future of Spatial Computing

Spatial Computing has moved out of the hype cycle and arrived in our everyday lives. Network infrastructure improvements, at the advent of 5G, promise decentralisation of processing power away from expensive devices. Format standards connect different platforms towards truly interoperable eco-systems.

Will spatial computing lead us towards a utopian world of ubiquitous, contextually rich experiences of the world, or a dystopian landscape where personal data is not safe from prying eyes?


Session Hosts


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Rolf Kruse,
Erfurt University of Applied Sciences, Germany

Demo Day Organizer

Professor for Digital Media and Design at the University of Applied Sciences in Erfurt, Germany. Educated as an architect he helped to launch the first VR-Center at the Fraunhofer Institute in Darmstadt in the early 1990s. As head of department at Art+Com (1994), founder of Invirt GmbH (1997.) or CEO of the “Cybernarium Edutainment Center” (2002-2005) he gathered extensive experience in the implementation of spatial media to empower all people. His focus in R&D is in the field of Immersive Learning and Spatial Computing. He is part of several academic groups including the “VR/AR Group” within the German Informatics Society (GI) and co-organizer of national VR/AR-meetups “Virtual Germany”.


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Ali Hantal,

XR Masters,

U.S.A

Demo Day Organizer

Founder of XR Masters, US Country Representative of TABA/American Chamber of Commerce in Turkey, Board Member of World Turkish Business Council and a member of OARC. He received his Bachelor of Arts degree in Business Administration from Boğaziçi University in Istanbul and his MBA from the University of Baltimore. Mr. Hantal describes himself as a serial entrepreneur and a business consultant with a deep passion for education and a strong technology enthusiast with a profound focus on XR technologies. He successfully exited from his online flower and online calling card businesses prior to founding XR Masters in 2015


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Ori Inbar,

Augmented World Expo (AWE),

U.S.A.

Reviewer

Ori is a world-leading expert in the Augmented Reality industry and has devoted the past 15 years to fostering the AR ecosystem as an entrepreneur, event & community organizer, and investor. He is the Founder of Super Ventures (a fund dedicated to early stage AR companies) and of AWE - the top industry conference and community for AR and VR since 2010. In 2009, Ori was the Co-founder and CEO of Ogmento (now Flyby Media - acquired by Apple). Prior to that he led the development and marketing of multiple enterprise internet products at several startups and at SAP.


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April Speight,

Microsoft,

U.S.A.

Reviewer

April Speight is an author and developer advocate based in Beverly Hills, CA. In January 2020, she and a team of 4 ambitious developers created Spell Bound, a VR learning experience designed to help children with dyslexia and dysgraphia learn letter formation and word recognition. Their team won Best in Learning, Education and Research as well as Best in Health and Wellness + Medical at the MIT Reality Hack. She has since taken on a role as a Sr. Cloud Advocate with the Spatial Computing technology team at Microsoft helping to onboard beginners in the XR space.


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Jimmy Alamparambil,

Adobe Aero,

U.S.A.

Reviewer

Jimmy Alamparambil has had various senior engineering roles in the video game industry including at companies like EA and Ubisoft where he worked on franchises like Medal of Honor, Rocksmith, Ghost Recon, and a myriad others. More recently, he has been looking at the application of real time 3D to the spatial computing field, producing Unity's ARKit Plugin, ARFoundation, and work on Unity Labs' MARS and Magic Leap's Magicverse SDK. Currently his focus is on improving the user and developer experiences for the tools used in 3D and AR at Adobe. And thinking of our spatial computing future.


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Cathy Hackl,

Futures Intelligence Group,

U.S.A.

Reviewer

Cathy Hackl is a leading tech futurist and globally recognized business leader specializing in AR, VR, & spatial computing. She is one of LinkedIn's top technology voices and a champion for diversity. Hackl has worked with some of the biggest names in tech including Amazon Web Services (AWS), Magic Leap, and HTC VIVE. Cathy leads the Futures Intelligence Group, a futures research & consulting firm that works with clients in tech, fashion, media, government, and defense implementing innovation strategies, strategic foresight, and emerging technologies. Before working in technology, she worked at media companies such as CNN, Discovery, and ABC News and was nominated in 2007 for an EMMY Award for her storytelling work.


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Marco Tilmann,

HERE Technologies,

Germany

Future of Spatial Computing Moderator

Marco Tillmann is a product manager for HERE Technologies, a global leader in mapping and location platform services, where he specializes in 2D/3D Visuals and XR/Spatial Computing use-cases. He held product management positions at Integrated Computing Engines (Waltham, MA), Apple (Uxbridge, UK) and MAXON (Friedrichsdorf, Germany). Marco is also one of the founding members of the Open AR Cloud.